Design in Daemon
The core vision for this larp is experiencing how it is to playthe same character with someone else and be in symbiosis with them. Together, you are a whole human being. This also means that it is physically impossible to be too far away from each other at all times during the larp. There is no exception from this offgame, so be aware that you sign up with someone where you feel comfortable that you will need the same amount of breaks. If one party needs a nap – the other one will have to be out of the game as well. Energy level is an important calibration topic when choosing a partner.
In the fiction, separation will bring you both excruciating pain. The specific distance in practice is something we will try out in the workshops, but it is approximately 10 feet. How to be aware of each other at all times is also something we will practice in the workshops before the game.
You will play characters that have, or are trying to come to terms with the fact that they have been lied to for all their life, but many are still unsure of how they want to shape their future after the church has ended.
The characters are former Magisterium people, experimental theologists (physicists in our world), witches, nomads, soldiers, writers, adventurers, students at the university, politicians, natural philosophers and the like. The characters more or less know each other before the game starts – some only superficially.
You have great curiosity in common about what the changes in the world will mean for you personally, and how the new possibilities and world view will affect your understanding of the relationship with your Daemon. Scientific experiments might help you learn more about your connection to your Daemon and thereby – the world.